Patent

A patent is a form of intellectual property that gives the owner the legal right to exclude others from making, using, selling and importing an invention for a limited period of years, in exchange for publishing an enabling public disclosure of the invention. In most countries patent rights fall under civil law and the patent holder needs to sue someone infringing the patent in order to enforce his or her rights. In some industries patents are an essential form of competitive advantage; in others they are irrelevant.

The procedure for granting patents, requirements placed on the patentee, and the extent of the exclusive rights vary widely between countries according to national laws and international agreements. Typically, however, a patent application must include one or more claims that define the invention. A patent may include many claims, each of which defines a specific property right. These claims must meet relevant patentability requirements, such as novelty, usefulness, and non-obviousness.

Under the World Trade Organization’s (WTO) TRIPS Agreement, patents should be available in WTO member states for any invention, in all fields of technology, provided they are new, involve an inventive step, and are capable of industrial application. Nevertheless, there are variations on what is patentable subject matter from country to country, also among WTO member states. TRIPS also provides that the term of protection available should be a minimum of twenty years.

The word patent originates from the Latin patere, which means “to lay open” (i.e., to make available for public inspection). It is a shortened version of the term letters patent, which was an open document or instrument issued by a monarch or government granting exclusive rights to a person, predating the modern patent system. Similar grants included land patents, which were land grants by early state governments in the USA, and printing patents, a precursor of modern copyright.

In modern usage, the term patent usually refers to the right granted to anyone who invents something new, useful and non-obvious. Some other types of intellectual property rights are also called patents in some jurisdictions: industrial design rights are called design patents in the US, plant breeders’ rights are sometimes called plant patents, and utility models and Gebrauchsmuster are sometimes called petty patents or innovation patents.

The additional qualification utility patent is sometimes used (primarily in the US) to distinguish the primary meaning from these other types of patents. Particular species of patents for inventions include biological patents, business method patents, chemical patents and software patents.

  • Patentable

To qualify for a patent, the invention must meet three basic tests. First, it must be novel, meaning that the invention did not previously exist. Second, the invention must be non-obvious, which means that the invention must be a significant improvement to existing technology. Simple changes to previously known devices do not comprise a patentable invention. Finally, the proposed invention must be useful. Legal experts commonly interpret this to mean that no patent will be granted for inventions that can only be used for an illegal or immoral purpose.

Some types of discoveries are not patentable. No one can obtain a patent on a law of nature or a scientific principle even if he or she is the first one to discover it. For example, Isaac Newton could not have obtained a patent on the laws of gravity, and Albert Einstein could not have patented his formula for relativity, E=mc2.

Under the law of the European Patent Convention (EPC), patents are only granted for inventions which are capable of industrial application, which are new and which involve an inventive step. An invention may be defined as a proposal for the practical implementation of an idea for solving a technical problem. An invention is capable of industrial application if it can be made or used in any kind of industry, including agriculture, as distinct from purely intellectual or aesthetic activity.

An invention is said to be new if, prior to the date of filing or to the priority date accorded to the application from an earlier application for the same invention, it was not already known to the public in any form (written, oral or through use), ie it did not form part of the state of the art. An invention is said to involve an inventive step if, in the light of what is already known to the public, it is not obvious to a so-called skilled person, i.e someone with good knowledge and experience of the field.

Under the Indian patent law a patent can be obtained only for an invention which is new and useful. The invention must relate to a machine, article or substance produced by manufacture, or the process of manufacture of an article. A patent may also be obtained for an improvement of an article or of a process of manufacture. In regard to medicine or drug and certain classes of chemicals no patent is granted for the substance itself even if new, but a process of manufacturing and substance is patentable. The application for a patent must be true and the first inventor or the person who has derived title from him, the right to apply for a patent being assignable.

  • Non Patentable

Some inventions cannot be patented. Under the law of the European Patent Convention (EPC) the list of non-patentable subject-matter includes methods of medical treatment or diagnosis, and new plant or animal varieties. Further information on such fields can be obtained from a patent attorney. Nor may patents be granted for inventions whose exploitation would be contrary to public order or morality (obvious examples being land-mines or letter-bombs).The following are not regarded as inventions: discoveries; scientific theories and mathematical methods; aesthetic creations, such as works of art or literature; schemes, rules and methods for performing mental acts, playing games or doing business; presentations of information; computer software.

Under the Indian law the following are non patentable (as mentioned under section 3 and 5 of Indian Patents Act, 1970):

An invention which is frivolous or which claims anything obvious contrary to well established natural laws. An invention the primary or intended use of which would be contrary to law or morality or injurious to public heath. The mere discovery of a scientific principle or the formulation of an abstract theory.

The mere discovery of any new property or new use for a known substance or of the mere use of a known process, machine or apparatus unless such known process results in a new product or employs at least one new reactant.

A substance obtained by a mere admixture resulting only in the aggregation of the properties of the components thereof or a process for producing such substance The mere arrangement or re-arrangement or duplication of known devices each functioning independently of one another in a known way. A method or a process of testing applicable during the process of manufacture for rendering the machine, apparatus or other equipment more efficient or for the improvement or restoration of the existing machine, apparatus or other equipment or for the improvement or control of manufacture.

A method of agriculture or horticulture. Any process for the medicinal, surgical, curative, prophylactic or other treatment of human being or any process for a similar treatment of animals or plants to render them free of disease or to increase their economic value or that of their products.

No Patent shall be granted in respect of an invention relating to Atomic energy. Claiming substances intended for use, or capable of being used, as food or as medicine or drug Relating to substance prepared or produced by chemical processes (including Alloys, optical glass, semiconductor and inter-metallic compounds), no patent shall be granted in respect of claims for the substances themselves, but claims for the methods or processes of manufacture shall be patentable. The criteria under the US laws are also quite similar as above. Books, movies, and works of art cannot be patented, but protection is available for such items under the law of copyright.

  • Rights in a Patent

Patent registrations confers on the rightful owner a right capable of protection under the Act i.e. the right to exclude others from using the invention for a limited period of time. The monopoly over patented right can be exercised by the owner for a period of 20 years after which it is open to exploitation by others.

Patent confers the right to manufacture, use, offer for sale, sell or import the invention for the prescribed period.

Time Period for which Patent is granted:

Initially, the Act provided for a shorter term pf protection for medicine or drug substances. However, vide the Amendment Act of 2005 uniform period of 20 years was provided for all the Patents. Thus, once the prescribed period of 20 years is over, then any person can exploit the patented invention. Here it would be relevant to mention that similar to a trademark even the term of a patent begins from the date of application of patent.

Requirements for Grant of Patent:

  1. The application for Patent shall be made at the Indian Patent Office.
  2. Any person i.e. Indian or a Foreigner, individual, company or the Government can file a Patent Application.
  • The person applying for Patent shall be the true and first inventor of the invention proposed to be patented.
  1. The patent application can also be made jointly.
  2. The patent application shall primarily disclose the best method of performing the invention known to the applicant for which he is entitled to claim protection.
  3. The applicant shall also define the scope of invention.
  • The invention desired to be patented shall be- new, should involve an inventive step and must be capable of industrial application.
  • A patent application can be made for a single invention only.
  1. An international application made under the PCT (Patent Co-operation Treaty) designating India shall be deemed as an application made under the Patents Act with the priority date accruing from the date of the international filing date accorded under the PCT.

Invention under the Patent Act:

The Act under Section 2(1)(j) defines “invention” as a new product or process involving an inventive step capable of industrial application.

The term “industrial application” refers to capable of industrial application in relation to an invention means that the invention is capable of being made or used in an industry. One of the pre-requisite of invention is that it should be new i.e. the invention proposed to be patented has not been in the public domain or that it does not form part of the state of the art.

Under the Patent Act, both processes and products are entitled to qualify as inventions if they are new, involve an inventive step and are capable of industrial application.

Requirements to Qualify as Invention:

  1. The Invention must be new
  2. Invention must involve an inventive step
  • The invention must be capable of industrial application or utility;
  1. The invention shouldn’t come under the inventions which are not patentable under Section 3 and 4 of the Patent Act, 1970;

Non-patentable inventions are enumerated under Section 3 and 4 of the Patent Act. Such inventions are delineated below:

  • Any Invention which is frivolous or which claims anything obviously contrary to well established natural laws is not patentable.
  • Inventions which are contrary to public order or morality is not patentable.
  • An idea or discovery cannot be a subject matter of a patent application.
  • Inventions pertaining to known substances and known processes are not patentable i.e. mere discovery of a new form of a known substance which does not enhance the known efficacy of that substance is not patentable.
  • An invention obtained through a mere admixture or arrangement is not patentable.
  • A method of agriculture or horticulture cannot be subject matter of patent.
  • A process involving medical treatment of human and animals or to increase their economic value cannot be subject matter of a patent.
  • Plants and animals in whole or in part are not patentable.
  • A mathematical or business method or a computer program per se or algorithms is excluded from patent protection.
  • Matters that are subject matter of copyright protection like literary, dramatic, musical or artistic work is not patentable.
  • Any scheme or rule.
  • Presentation of information
  • Topography of integrated circuits.
  • Traditional knowledge.
  • Inventions relating to atomic energy.

Infringement of Patent:

Infringement of Patent primarily refers to intrusion or violation of the rights of a Patentee against which the Patentee has statutory rights under the Act.

The factors that are essential in determining infringement of a Patent are as under:

  1. While determining infringement it has to be assessed whether the infringing activity fell within the scope of the invention. Thus, the infringement has to be determined with regard to what has been claimed as invention under the Patent Act by applying the principles or standards of construction.
  2. To determine whether the infringing activity violated any statutory rights conferred to the Patentee under the Act. In this respect reference can be made to Section 48 of the Act which enumerates the rights of the Patentee with respect to a product patent and process patent.
  3. To determine the infringer i.e. the person liable for the infringement.
  4. To determine whether the infringing act fell within the acts which do not amount to infringement under the Patents Act i.e. excluded acts of Government use, use of patented product or process for experiment or research, import of medicine or drug by Government and patents in foreign vessels and aircrafts.

Key differences between Traditional Commerce and E- Commerce

Traditional Commerce refers to the conventional method of buying and selling goods and services through physical, face-to-face transactions. In this system, businesses operate through brick-and-mortar stores, shops, or marketplaces, where customers can inspect, touch, and try products before purchasing. Transactions are typically conducted using cash, cheques, or other offline payment methods. Traditional commerce relies on local or regional markets, personal interactions, and established trade relationships. While it provides a personal shopping experience and immediate product availability, it is limited by geography, time, and scale. Despite the growth of e-commerce, traditional commerce remains important for goods requiring physical inspection.

Features of Traditional Commerce:

  • Physical Presence

Traditional commerce requires a physical location where buyers and sellers interact directly. Shops, stores, markets, or showrooms serve as venues for conducting transactions. Customers can physically examine products, assess quality, and make informed purchasing decisions. This face-to-face interaction builds trust and provides immediate feedback. The physical presence also allows businesses to display merchandise attractively, engage with customers personally, and offer on-the-spot services. However, this feature limits market reach to local or regional areas and requires higher operational costs for maintaining physical infrastructure, staffing, and utilities.

  • Face-to-Face Transactions

A defining feature of traditional commerce is direct interaction between buyers and sellers. Customers can negotiate prices, ask questions, and clarify doubts before making a purchase. Sellers can provide personalized advice and build relationships through communication, creating loyalty and trust. This immediate interaction reduces misunderstandings regarding product quality, specifications, or pricing. Face-to-face transactions also allow businesses to offer instant problem resolution, refunds, or exchanges. While this fosters a strong personal connection, it limits the speed and scalability of business compared to digital methods, as each transaction depends on physical presence and direct communication.

  • Limited Market Reach

Traditional commerce is primarily restricted by geographical boundaries. Businesses can attract customers mainly from the local community or nearby regions. Expansion requires opening additional physical outlets, which increases costs and logistical challenges. Unlike e-commerce, products and services cannot be marketed globally without physical infrastructure. This limitation affects revenue potential and scalability. Customers also have fewer options compared to online platforms, reducing competition. Despite these restrictions, traditional commerce benefits from personal trust, loyalty, and immediate product availability. Local marketing strategies, word-of-mouth promotion, and community engagement are critical to sustaining a traditional business within its limited market.

  • Dependence on Operating Hours

Traditional commerce operates within fixed business hours, restricting when customers can make purchases. Stores and markets open and close at specific times, limiting accessibility compared to 24/7 online platforms. Holidays, weekends, and local regulations further influence operational hours. Customers must plan visits, which can be inconvenient for busy individuals. Businesses also need staff to manage operations during these hours, increasing labor costs. While this allows controlled management of operations, it reduces flexibility and limits sales opportunities. In contrast, e-commerce provides round-the-clock access, catering to customers’ schedules and maximizing revenue potential without time constraints.

  • Cash-Based Transactions

Traditional commerce predominantly relies on cash or offline payment methods, including cheques, money orders, or debit/credit cards in physical stores. Transactions are immediate and tangible, which simplifies record-keeping for small businesses. This feature reduces dependence on digital infrastructure but may pose risks such as theft, counterfeit currency, or errors in manual bookkeeping. Cash transactions require physical handling and banking processes, which can be time-consuming. Unlike e-commerce, which offers multiple digital payment options, traditional commerce is limited in convenience and speed of financial transactions. Nonetheless, cash-based dealings are trusted by many customers, especially in areas with low digital penetration.

  • Personal Customer Service

Traditional commerce emphasizes direct, personal service, enhancing the shopping experience. Sellers can guide customers, recommend products, and resolve queries instantly. Personal attention builds strong relationships, loyalty, and customer satisfaction. Businesses can tailor services based on individual preferences, ensuring a customized experience. This personal touch is particularly valuable for products requiring demonstration, fitting, or explanation. However, providing consistent service requires trained staff and adequate resources. While this feature fosters trust and repeat business, it limits scalability, as businesses can only serve as many customers as physical space and staff allow.

E-Commerce

E-Commerce (Electronic Commerce) refers to the buying and selling of goods and services over the internet. It enables businesses and consumers to conduct transactions digitally without relying on physical stores. E-commerce includes various models such as B2B (business-to-business), B2C (business-to-consumer), C2C (consumer-to-consumer), and C2B (consumer-to-business). It relies on technologies like secure online payments, digital marketing, and web or mobile platforms to provide convenience, speed, and broader market access. E-commerce allows 24/7 shopping, personalized experiences, global reach, and cost efficiency, transforming traditional trade and making commerce faster, more accessible, and highly scalable.

Features of E-Commerce:

  • Ubiquity

E-commerce is accessible anytime and anywhere with an internet connection. Unlike traditional commerce, customers are not limited by store locations or hours, allowing them to shop 24/7 from home, office, or mobile devices. This continuous availability increases convenience and enhances customer satisfaction. Businesses benefit from constant exposure, expanding potential sales without requiring multiple physical outlets. Ubiquity also reduces operational costs while providing consumers with a seamless and flexible shopping experience. By making products and services constantly available, e-commerce transforms the purchasing process into a convenient, on-demand activity that adapts to modern lifestyles.

  • Global Reach

E-commerce provides global market access, connecting sellers and buyers across countries. Businesses can expand beyond local or regional boundaries, reaching international customers efficiently. Online platforms, websites, and marketplaces enable wide product distribution, while digital marketing and social media promote brand visibility worldwide. Customers benefit from diverse product options, competitive pricing, and cross-border access. Payment gateways and shipping services facilitate international transactions. This feature allows even small enterprises to compete globally, fostering innovation, cultural exchange, and market expansion. Global reach significantly increases growth potential, enabling businesses to scale rapidly while offering consumers access to a broader range of goods and services.

  • Interactivity

Interactivity in e-commerce allows two-way communication between businesses and consumers. Customers can ask questions, provide feedback, and receive personalized responses through chatbots, emails, or social media. Businesses can analyze user behavior to tailor products, services, and marketing strategies. Interactive features like live chats, reviews, ratings, and order tracking enhance engagement, trust, and customer satisfaction. This real-time interaction helps resolve issues promptly, encourages informed purchasing decisions, and strengthens relationships. Interactivity makes the shopping experience dynamic and responsive, providing consumers with a sense of involvement and businesses with valuable insights for continuous improvement and personalized marketing initiatives.

  • Personalization

E-commerce platforms use data analytics, AI, and machine learning to offer a personalized shopping experience. Customers receive tailored recommendations, offers, and content based on their browsing patterns, purchase history, and preferences. Personalization enhances engagement, conversion rates, and customer satisfaction. Businesses can segment audiences, run targeted campaigns, and optimize marketing efforts efficiently. Personalized experiences create stronger emotional connections with brands, encouraging repeat purchases and loyalty. Dynamic pricing and customized promotions are additional advantages. By addressing individual needs, e-commerce ensures a more relevant, convenient, and enjoyable shopping journey, improving both user experience and overall business performance.

  • Information Density

E-commerce provides high information density, offering detailed product descriptions, specifications, images, videos, and reviews. Customers can compare products, prices, and features easily before making a purchase decision. Businesses can display comprehensive information about inventory, promotions, and policies, enhancing transparency and trust. High information density reduces uncertainty, improves decision-making, and minimizes post-purchase dissatisfaction. It also enables analytics, dynamic pricing, and targeted marketing. By consolidating and presenting vast amounts of relevant data efficiently, e-commerce empowers consumers to make informed choices, while businesses benefit from better customer insights and streamlined marketing strategies, making online shopping efficient and reliable.

  • Convenience

E-commerce offers unmatched convenience, allowing customers to shop from anywhere at any time. Buyers can browse, compare, and purchase products without visiting a physical store. Features like home delivery, multiple payment options, easy returns, and order tracking simplify the shopping process. Businesses benefit from automated operations, reduced overhead costs, and round-the-clock sales opportunities. Convenience attracts busy consumers, improves satisfaction, and encourages repeat purchases. Unlike traditional commerce, e-commerce eliminates travel and waiting time, making transactions faster and more efficient. This feature is central to the popularity of online shopping, providing a seamless and effortless experience for both consumers and businesses.

Key differences between Traditional Commerce and E-Commerce

Aspect Traditional Commerce E-Commerce
Presence Physical Digital
Transactions Face-to-Face Online
Market Reach Local Global
Operating Hours Fixed 24/7
Payment Mode Cash/Offline Digital
Customer Interaction Personal Virtual
Convenience Limited High
Cost High Low
Delivery Immediate Scheduled
Information Access Limited Extensive
Personalization Low High
Scalability Limited High
Security Low Risk Cyber Risk
Marketing Offline Online
Speed Slow Fast

Type of Databases

Databases are structured collections of data used to store, retrieve, and manage information efficiently. They are essential in modern computing, supporting applications in business, healthcare, finance, and more. Different types of databases cater to various needs, ranging from structured tabular data to unstructured multimedia content.

  • Relational Database (RDBMS)

Relational Database stores data in structured tables with predefined relationships between them. Each table consists of rows (records) and columns (attributes), and data is accessed using Structured Query Language (SQL). Relational databases ensure data integrity, normalization, and consistency, making them ideal for applications requiring structured data storage, such as banking, inventory management, and enterprise resource planning (ERP) systems. Popular relational databases include MySQL, PostgreSQL, Microsoft SQL Server, and Oracle Database. However, they may struggle with handling unstructured or semi-structured data, requiring additional tools for scalability and performance optimization.

  • NoSQL Database

NoSQL (Not Only SQL) databases are designed for scalability and flexibility, handling unstructured and semi-structured data. NoSQL databases do not use fixed schemas or tables; instead, they follow different data models such as key-value stores, document stores, column-family stores, and graph databases. These databases are widely used in big data applications, real-time analytics, social media platforms, and IoT. Popular NoSQL databases include MongoDB (document-based), Cassandra (column-family), Redis (key-value), and Neo4j (graph-based). They offer high availability and horizontal scalability but may lack ACID (Atomicity, Consistency, Isolation, Durability) compliance found in relational databases.

  • Hierarchical Database

Hierarchical Database organizes data in a tree-like structure, where each record has a parent-child relationship. This model is efficient for fast data retrieval but can be rigid due to its strict hierarchy. Commonly used in legacy systems, telecommunications, and geographical information systems (GIS), hierarchical databases work well when data relationships are well-defined. IBM’s Information Management System (IMS) is a well-known hierarchical database. However, its inflexibility and difficulty in modifying hierarchical structures make it less suitable for modern, dynamic applications. Navigating complex relationships in hierarchical models can be challenging, requiring specific querying techniques like XPath in XML databases.

  • Network Database

Network Database extends the hierarchical model by allowing multiple parent-child relationships, forming a graph-like structure. This improves flexibility by enabling many-to-many relationships between records. Network databases are used in supply chain management, airline reservation systems, and financial record-keeping. The CODASYL (Conference on Data Systems Languages) database model is a well-known implementation. While faster than relational databases in certain scenarios, network databases require complex navigation methods like pointers and set relationships. Modern graph databases, such as Neo4j, have largely replaced traditional network databases, offering better querying capabilities using graph traversal algorithms.

  • Object-Oriented Database (OODBMS)

An Object-Oriented Database (OODBMS) integrates database capabilities with object-oriented programming (OOP) principles, allowing data to be stored as objects. This model is ideal for applications that use complex data types, multimedia files, and real-world objects, such as computer-aided design (CAD), engineering simulations, and AI-driven applications. Unlike relational databases, OODBMS supports inheritance, encapsulation, and polymorphism, making it more aligned with modern programming paradigms. Popular object-oriented databases include db4o and ObjectDB. However, OODBMS adoption is lower due to its complexity, lack of standardization, and limited compatibility with SQL-based systems.

  • Graph Database

Graph Database is designed to handle data with complex relationships using nodes (entities) and edges (connections). Unlike traditional relational databases, graph databases efficiently represent and query interconnected data, making them ideal for social networks, fraud detection, recommendation engines, and knowledge graphs. Neo4j, Amazon Neptune, and ArangoDB are popular graph databases that support graph traversal algorithms like Dijkstra’s shortest path. They excel at handling dynamic and interconnected datasets but may require specialized query languages like Cypher instead of standard SQL. Their scalability depends on graph size, and managing large graphs can be computationally expensive.

  • Time-Series Database

Time-Series Database (TSDB) is optimized for storing and analyzing time-stamped data, such as sensor readings, financial market data, and IoT device logs. Unlike relational databases, TSDBs efficiently handle high-ingestion rates and time-based queries, enabling real-time analytics and anomaly detection. Popular time-series databases include InfluxDB, TimescaleDB, and OpenTSDB. They offer fast retrieval of historical data, downsampling, and efficient indexing mechanisms. However, their focus on time-stamped data limits their use in general-purpose applications. They are widely used in stock market analysis, predictive maintenance, climate monitoring, and healthcare (e.g., ECG data storage and analysis).

  • Cloud Database

Cloud Database is hosted on a cloud computing platform, offering on-demand scalability, high availability, and managed infrastructure. Cloud databases eliminate the need for on-premise hardware, reducing maintenance costs and operational complexity. They can be relational (SQL-based) or NoSQL-based, depending on the application’s needs. Examples include Amazon RDS (Relational), Google Cloud Spanner (Hybrid SQL-NoSQL), and Firebase (NoSQL Document Store). Cloud databases enable global accessibility, automated backups, and seamless integration with AI and analytics tools. However, concerns about data security, vendor lock-in, and latency exist, especially when handling sensitive enterprise data.

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